|Players||2 – 4|
|Play Time||At least 90 minutes|
|Game Style||Build and Race|
Galaxy Trucker is one of my favourite games! I won’t even try to get into the intricacies of the game, but the basics are as such: There are two main phases. In phase one, you build your spaceship with enough crew, defenses, engines and storage to make it from point A to point B. This section is a chaotic simultaneous flip and grab for the parts you need. The second phase has you flying through space and encountering different cargo and obstacles which can damage or wreck your ship. It is random, irreverent and fun! Then you lather, rinse and repeat two more times with even more complex ship designs.
|Direct Curricular Applicability:||Minimal|
– Science (creating a machine)
– Number Sense (scoring)
– Probability (damage)
|Time to Play||Long
There is a lot of setup, plus a building phase that is confusing for the first few times.
You can spin this off into strategy writing, a space exploration unit, or feasibility of the physics.
This one is better with an experienced player taking the rest through slowly the first time. Both phases are extremely fun, but requires good rule interpretations.
|OVERALL: Let me be clear. I LOVE THIS GAME. The concept of building my own spacecraft, and then testing it worthiness in the randomness of the long haul through the empty void really speaks to me. I’m not sure whether it’s because I picture myself as Han Solo (the original Galaxy Trucker) or just my fascination with the stars/science fiction. I find that this game gives you the ability to be creative where many would have limits to make it easier. It is currently Ranked #76 on BGG’s big list.|