Photo from Wired
|Name||Tsuro of the Seas|
|Play Time||10 – 30 minutes|
|Game Style||Tile Laying, Path Making|
This is the first game that I kickstarted (see the next here). I took a flier on it, and I have not regretted it. You are the captain of a ship trying to make it through shark/other ship infested waters. Each player takes a turn laying a tile in front of their boat. Then all players who are at that tile follow the path that the boat is until it comes to the end. If the end comes to a Dragon, or off the board, they are out of the game. It takes patience and foresight to win.
Check out game play here:
|Direct Curricular Applicability:||Medium|
|Time to Play||Relatively Short
As with most games, the first few times will need extra time for set up, but actual time to play the game shouldn’t be more than 20 minutes.
From the art, to history, to strategy, there are lots of ways to look at this game, and learn from it.
The dice rolls need some time to get used to, but it does eventually make sense to everyone playing.
|OVERALL: I like this game as a nice calm balance to something that is more energetic, like Jungle Speed.|