TID – Day 4 – Where we turn your class into Lord of the Flies

Photo from Beasts of War

Name Werewolves of Miller’s Hollow + Expansions
Players 8-Everyone
Play Time 30 minutes and up
Game Style Party/Storytelling Game

I want to give a shout out to the Marentettes for sharing this wonderful large group game that gets my entire class playing. I’ve learned from my students that this is similar to campfire games life Mafia, but with the rules spelled out more explicitly.

The basics: Everyone in the class gets a role, with two main varieties. They are either a townsperson (some with special abilities) and Werewolves. They all reside in the town of Miller’s Hollow. The gameplay is divided into two phases – The night phase and the day phase. In the night phase, all students put their head on the table, and as the storyteller tells the tale, each character perform’s their action. For example:

Storyteller: And the town of Miller’s Hollow goes to sleep, uneasy with the idea that there are still 3 werewolves in their midst.

(all students lower their heads to their desks/tables)

In the middle of the night, the fortune teller awakes, and learns the true identity of one of their fellow townspeople.

(The student who has the fortune teller card raises their head and points to one of their fellow students. Storyteller walks to that student, and shows their card to the storyteller.)

The fortune teller heads back to sleep. Now the werewolves awake and choose who they are going to devour.

(The remaining werewolves raise their heads and point to who they choose to devour – Storyteller waits until there is consensus/majority selection)

The game continues as the storyteller weaves the tale, alternately having the werewolves eat somebody, and having the class accuse and vote people out of the town. The students really get into it, and enjoy playing.

POSSIBLE PITFALLS – I change language the younger students get. When I taught at a Mennonite school, it was called the “Thieves” of Miller’s Crossing. Maturity level dictates what cards get added to my deck. Cupid is especially difficult. Be warned; watch out for students picking on others. I use the storytelling to make sure that it isn’t always the same students getting eaten/kicked out first.

Direct Curricular Applicability: Low
– Reasoning
– Persuasive Speaking
Time to Play About a period
The more you play, the faster it gets. I also find that chattiness determines how long this takes.
Tangential Learning: High
There are so many avenues to explore. You can have them write about strategy. You could have them make their own game. You can have them explore when in history they think the game takes place.
Gameplay Complexity Medium
This game needs a strong storyteller, or can break down easily. Don’t worry if you get confused the first few tries, it will get easier.
OVERALL: This is a great celebration game. A game to play at the end of a week, or when the students have worked well and are in need of a break. I find that playing too often reduces the enjoyment of the game.

Leave a Reply